African American Language

I think Video Games play a huge role in our lives, especially in our younger siblings lives, because some Video Games can affect our behaviors on how we act in real life.  For instance, younger kids who play these violent games sometimes try to copy the acts that they see on the video game.  Games such as Grand Theft Auto, for example, mostly people like to play these game because you can steal cars, make lots of money, and beat people up.  But if you really look at this game it has a lot of violence in it that a lot of kids are doing to each other every day.  But not all games are violent, there are some video games that a person can learn from, for example, the video game Cooking Mama.  This game could be a useful to teach a person how to cook real meals instead of just popping pizza in the oven or a pot of noodles on the stove every time they get hungry.

I also think Video Games play a huge role in our lives because it a great form of entertainment when a person gets bored and have nothing to do or when a person just feels like hanging out in the house after a long day at work.  For example, sometimes when I get bored at home after work or on the weekend when I don’t have on money to do nothing or don’t feel like hanging with nobody I will play video games on my PS3.  I mostly played God of War 3 because that was my favorite game out of all the others.  From these two paragraphs video games have had a huge effect on American society because some of the violence that is being produced in the games and I bet if you would just sit outside on your porch one day and watch the young kids in your neighborhood that you would actually see how society would remind you of a video games.  From the way the kids act to the way  to the way they talk to each other.

Video games and society I believe could relate to the framework of producers and distributors.  I say this because the people who make the video games would be the producers obviously and the society would be the distributor because these are the individuals who buy the video games, play them, and send the message out to others on if the game was good or bad.  And depending on their reaction it may or may not persuade others to pay it for themselves.  For example, there was a game I wanted to buy from the books, music, and exchange store down the street from me.  My cousin saw the game and said that game was weak.  So basically in these example my cousin was the distributor because she was giving me the information about the video game that was made by the producer to convince me not to buy that particular game.  I didn’t listen to her and bought the game anyway and wish I did listen to her because that game sucked.


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